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Artifact31623

GetEntitiesInRadius

Docs
local retval = GetEntitiesInRadius(x, y, z, radius, entityType, sortByDistance, models)

Description

### Supported types

\[1] : Peds (including animals) and players.
\[2] : Vehicles.

  • \[3] : Objects (props), doors, and projectiles.
### Coordinates need to be send unpacked (x,y,z)

-- Define the allowed model hashes
local allowedModelHashes = { GetHashKey("p_crate03x"), GetHashKey("p_crate22x") }

-- Get the player's current coordinates
local playerCoords = GetEntityCoords(PlayerPedId())

-- Retrieve all entities of type Object (type 3) within a radius of 10.0 units
-- that match the allowed model hashes
-- and sort output entities by distance
local entities = GetEntitiesInRadius(playerCoords.x, playerCoords.y, playerCoords.z, 10.0, 3, true, allowedModelHashes)

-- Iterate through the list of entities and print their ids
for i = 1, #entities do
    local entity = entities[i]
    print(entity)
end

Parameters

NameTypeDescription
xfloatThe X coordinate.
yfloatThe Y coordinate.
zfloatThe Z coordinate.
radiusfloatMax distance from coordinate to entity
entityTypeintEntity types see list below
sortByDistanceBOOLSort output entites by distance from nearest to farthest
modelsobjectList of allowed models its also optional
📍Quick Snippet: Get Coordinates
xyz

Add this command to your client script to retrieve precise locations in-game.

-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
    local ped = PlayerPedId()
    local coords = GetEntityCoords(ped)
    local heading = GetEntityHeading(ped)
    local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)

    print(output)
    TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)

Returns

object

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended31623
Known Issues34
32698Failed Windows build (works OK if using Linux!)
31725Failed build
31689GetVehiclePedIsIn server native returns 0 (citizenfx/fivem#4051)
28626Issues with packet loss/timeouts
27783-27938SIGSEV crashes (issue #3915)
27722Yarn fails to exit cleanly on Windows
26261-27715Issues with building Yarn resources on some Linux servers
25943Failed build
25839-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12913-14177High FXServer CPU usage on Linux artifacts; fixed by 14193 (citizenfx/fivem#3222)
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12180voip-server-mumble.dll server crash (citizenfx/fivem#3054)
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients
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