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VEHICLEClient
Artifact25963
Data sourced from jgscripts artifact-db

GetClosestVehicle

Docs
local retval = GetClosestVehicle(x, y, z, radius, modelHash, flags)

Description

Example usage
VEHICLE::GET_CLOSEST_VEHICLE(x, y, z, radius, hash, unknown leave at 70)
x, y, z: Position to get closest vehicle to.
radius: Max radius to get a vehicle.
modelHash: Limit to vehicles with this model. 0 for any.
flags: The bitwise flags altering the function's behaviour.
Does not return police cars or helicopters.
It seems to return police cars for me, does not seem to return helicopters, planes or boats for some reason
Only returns non police cars and motorbikes with the flag set to 70 and modelHash to 0. ModelHash seems to always be 0 when not a modelHash in the scripts, as stated above.
These flags were found in the b617d scripts: 0,2,4,6,7,23,127,260,2146,2175,12294,16384,16386,20503,32768,67590,67711,98309,100359.
Converted to binary, each bit probably represents a flag as explained regarding another native here: gtaforums.com/topic/822314-guide-driving-styles
Conversion of found flags to binary: pastebin.com/kghNFkRi
At exactly 16384 which is 0100000000000000 in binary and 4000 in hexadecimal only planes are returned.
It's probably more convenient to use worldGetAllVehicles(int *arr, int arrSize) and check the shortest distance yourself and sort if you want by checking the vehicle type with for example VEHICLE::IS_THIS_MODEL_A_BOAT
-------------------------------------------------------------------------
Conclusion: This native is not worth trying to use. Use something like this instead: pastebin.com/xiFdXa7h
Use flag 127 to return police cars

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
radiusfloat—
modelHashHash—
flagsint—
📍Quick Snippet: Get Coordinates
xyz

Add this command to your client script to retrieve precise locations in-game.

-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
    local ped = PlayerPedId()
    local coords = GetEntityCoords(ped)
    local heading = GetEntityHeading(ped)
    local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)

    print(output)
    TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)
🚗Quick Snippet: Get Vehicle
→ Vehicle

Use this to get the current vehicle handle for this native.

-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)

if vehicle ~= 0 then
    print("Vehicle handle: " .. vehicle)
    print("Model: " .. GetEntityModel(vehicle))
else
    print("Player is not in a vehicle")
end
🏷️Quick Snippet: Load Model Hash
modelHash

Models must be loaded before use. This snippet handles requesting and releasing properly.

-- Properly load a model before spawning/using it
local modelName = "prop_barrel_01a"  -- change to your model
local modelHash = GetHashKey(modelName)

RequestModel(modelHash)
while not HasModelLoaded(modelHash) do
    Wait(0)
end

print("Model loaded: " .. modelName .. " (" .. modelHash .. ")")

-- Release when done:
-- SetModelAsNoLongerNeeded(modelHash)
🚗

Vehicle Models

View All
Adder
adder
Alpha
alpha
Blade
blade
Ardent
ardent
Asea
asea
Cogcabrio
cogcabrio
Baller
baller
Blista
blista

Returns

Vehicle

Returns a vehicle handle.

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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