GetCamSplinePhase
Docslocal retval = GetCamSplinePhase(cam)Description
Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns.
(returns 1.0f when no nodes has been added, reached end of non existing spline)
Parameters
| Name | Type | Description |
|---|---|---|
cam | Cam | — |
Quick Snippet: Scripted Cameracam
camUse this to create and control a scripted camera for this native.
-- Create a scripted camera at the player's position
local coords = GetEntityCoords(PlayerPedId())
local cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(cam, coords.x, coords.y, coords.z + 2.0)
SetCamRot(cam, -15.0, 0.0, GetEntityHeading(PlayerPedId()))
SetCamFov(cam, 70.0)
SetCamActive(cam, true)
RenderScriptCams(true, true, 500, true, true)
-- Restore gameplay camera:
-- RenderScriptCams(false, true, 500, true, true)
-- DestroyCam(cam, true)Returns
floatReturns a floating-point number.