GetAnimInitialOffsetRotation
Docslocal retval = GetAnimInitialOffsetRotation(animDict, animName, x, y, z, xRot, yRot, zRot, p8, p9)Description
Parameters
| Name | Type | Description |
|---|---|---|
animDict | char* | — |
animName | char* | — |
x | float | — |
y | float | — |
z | float | — |
xRot | float | — |
yRot | float | — |
zRot | float | — |
p8 | float | — |
p9 | int | — |
Quick Snippet: Get CoordinatesxyzxRot
xyzxRotAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
Vector3Returns a 3D vector (x, y, z).