NativeHub
All NativesModelsArtifactsCFXVehicle

Not affiliated with Rockstar Games or Take-Two Interactive. FiveM and Cfx.re are trademarks of their respective owners. cfxnatives.dev is an independent community project.

Maintained by uz-scripts

© 2026 cfxnatives.dev

contact@cfxnatives.dev
PEDClient
Artifact25963
Data sourced from jgscripts artifact-db

ForcePedMotionState

Docs
local retval = ForcePedMotionState(ped, motionStateHash, shouldReset, updateState, forceAIPreCameraUpdate)

Description

enum ePedMotionState
{
    MOTIONSTATE_NONE = -294553821, // MotionState_None
    MOTIONSTATE_IDLE = -1871534317, // MotionState_Idle
    MOTIONSTATE_WALK = -668482597, // MotionState_Walk
    MOTIONSTATE_RUN = -530524, // MotionState_Run
    MOTIONSTATE_SPRINT = -1115154469, // MotionState_Sprint
    MOTIONSTATE_CROUCH_IDLE = 1140525470, // MotionState_Crouch_Idle
    MOTIONSTATE_CROUCH_WALK = 147004056, // MotionState_Crouch_Walk
    MOTIONSTATE_CROUCH_RUN = 898879241, // MotionState_Crouch_Run
    MOTIONSTATE_DONOTHING = 247561816, // MotionState_DoNothing
    MOTIONSTATE_ANIMATEDVELOCITY = 1427811395, // MotionState_AnimatedVelocity
    MOTIONSTATE_INVEHICLE = -1797663347, // MotionState_InVehicle
    MOTIONSTATE_AIMING = 1063765679, // MotionState_Aiming
    MOTIONSTATE_DIVING_IDLE = 1212730861, // MotionState_Diving_Idle
    MOTIONSTATE_DIVING_SWIM = -1855028596, // MotionState_Diving_Swim
    MOTIONSTATE_SWIMMING_TREADWATER = -776007225, // MotionState_Swimming_TreadWater
    MOTIONSTATE_DEAD = 230360860, // MotionState_Dead
    MOTIONSTATE_STEALTH_IDLE = 1110276645, // MotionState_Stealth_Idle
    MOTIONSTATE_STEALTH_WALK = 69908130, // MotionState_Stealth_Walk
    MOTIONSTATE_STEALTH_RUN = -83133983, // MotionState_Stealth_Run
    MOTIONSTATE_PARACHUTING = -1161760501, // MotionState_Parachuting
    MOTIONSTATE_ACTIONMODE_IDLE = -633298724, // MotionState_ActionMode_Idle
    MOTIONSTATE_ACTIONMODE_WALK = -762290521, // MotionState_ActionMode_Walk
    MOTIONSTATE_ACTIONMODE_RUN = 834330132, // MotionState_ActionMode_Run
    MOTIONSTATE_JETPACK = 1398696542 // MotionState_Jetpack
}

Parameters

NameTypeDescription
pedPedThe ped handle.
motionStateHashHashThe motion state hash.
shouldResetBOOLIf the motion state should be set even if the ped is already in the specified motion state.
updateStateintInteger but treated as a boolean (only allows 1 or 0). Sets ped reset flags `CPED_RESET_FLAG_ForcePreCameraAiAnimUpdateIfFirstPerson` and `CPED_RESET_FLAG_ForcePostCameraAnimUpdate`.
forceAIPreCameraUpdateBOOLIf `updateState` is 1, will set either `CPED_RESET_FLAG_ForcePreCameraAIUpdate` (if true) or `CPED_RESET_FLAG_ForcePostCameraAIUpdate` (if false) ped reset flags.
🚶Quick Snippet: Get Ped Handle
ped

Use this to get the player ped handle for this native.

-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)

-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)
🚶

Ped Models

View All
Mp M Freemode 0 1
mp_m_freemode_01
Player Zero
player_zero
Ig Agatha
ig_agatha
S M Y Cop 0 1
s_m_y_cop_01
S M M Gaffer 0 1
s_m_m_gaffer_01
G M M Armboss 0 1
g_m_m_armboss_01
A C Boar
a_c_boar
A M M Bevhills 0 1
a_m_m_bevhills_01

Returns

BOOL

Returns TRUE (1) or FALSE (0).

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

CommunitySnippets

No snippets yet. Be the first to contribute!