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ENTITYClient
Artifact25963
Data sourced from jgscripts artifact-db

ApplyForceToEntity

Docs
ApplyForceToEntity(entity, forceType, x, y, z, offX, offY, offZ, boneIndex, isDirectionRel, ignoreUpVec, isForceRel, p12, p13)

Description

Applies a force to the specified entity.

enum eForceType
{
    MinForce = 0,
    MaxForceRot = 1,
    MinForce2 = 2,
    MaxForceRot2 = 3,
    ForceNoRot = 4,
    ForceRotPlusForce = 5
}

Research/documentation on the gtaforums can be found here and here.

Parameters

NameTypeDescription
entityEntityThe entity you want to apply a force on
forceTypeintRefer to `eForceType`
xfloatForce amount (X)
yfloatForce amount (Y)
zfloatForce amount (Z)
offXfloatRotation/offset force (X)
offYfloatRotation/offset force (Y)
offZfloatRotation/offset force (Z)
boneIndexint(Often 0) Entity bone index
isDirectionRelBOOL(Usually false) Vector defined in local (body-fixed) coordinate frame
ignoreUpVecBOOL(Usually true)
isForceRelBOOL(Usually true) When true, force gets multiplied with the objects mass and different objects will have the same acceleration
p12BOOL(Usually false)
p13BOOL(Usually true)
📍Quick Snippet: Get Coordinates
xyz

Add this command to your client script to retrieve precise locations in-game.

-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
    local ped = PlayerPedId()
    local coords = GetEntityCoords(ped)
    local heading = GetEntityHeading(ped)
    local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)

    print(output)
    TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)
🎯Quick Snippet: Get Entity
entity

Use this to obtain an entity handle from the player's aim or crosshair.

-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())

if hit and entity ~= 0 then
    print("Entity: " .. entity)
    print("Model: " .. GetEntityModel(entity))
    print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
end

Returns

void

This native does not return a value.

Examples

Official
local forceTypes = {
    MinForce = 0,
    MaxForceRot = 1,
    MinForce2 = 2,
    MaxForceRot2 = 3,
    ForceNoRot = 4,
    ForceRotPlusForce = 5
}

local entity = PlayerPedId()
local forceType = forceTypes.MaxForceRot2
 -- sends the entity straight up into the sky:
local direction = vector3(0.0, 0.0, 15.0)
local rotation = vector3(0.0, 0.0, 0.0)
local boneIndex = 0
local isDirectionRel = false
local ignoreUpVec = true
local isForceRel = true
local p12 = false
local p13 = true

ApplyForceToEntity(
    entity,
    forceType,
    direction,
    rotation,
    boneIndex,
    isDirectionRel,
    ignoreUpVec,
    isForceRel,
    p12,
    p13
)

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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