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HUDClient
Artifact25963
Data sourced from jgscripts artifact-db

EndTextCommandThefeedPostMessagetext

Docs
local retval = EndTextCommandThefeedPostMessagetext(textureDict, textureName, flash, iconType, sender, subject)

Description

Sets some extra options for a notification. It adds an image (or icon type) and sets a notification title (sender) and subtitle (subject).

Texture dictionary and texture name parameters are usually the same exact value.

Example result:

![](https://i.imgur.com/LviutDl.png)

Old description with list of possible icons and texture names:

List of picNames: pastebin.com/XdpJVbHz
flash is a bool for fading in.
iconTypes:
1 : Chat Box
2 : Email
3 : Add Friend Request
4 : Nothing
5 : Nothing
6 : Nothing
7 : Right Jumping Arrow
8 : RP Icon
9 : $ Icon
"sender" is the very top header. This can be any old string.
"subject" is the header under the sender.

Parameters

NameTypeDescription
textureDictchar*The texture dictionary for the icon.
textureNamechar*The texture name for the icon.
flashBOOLFlash, doesn't seem to work no matter what.
iconTypeintThe icon type, see the list in the description below.
senderchar*The notification title.
subjectchar*The notification subtitle.

Returns

int

Returns an integer value.

Examples

Official
Citizen.CreateThread(function()
    -- Get the ped headshot image.
    local handle = RegisterPedheadshot(PlayerPedId())
    while not IsPedheadshotReady(handle) or not IsPedheadshotValid(handle) do
        Citizen.Wait(0)
    end
    local txd = GetPedheadshotTxdString(handle)

    -- Add the notification text
    BeginTextCommandThefeedPost("STRING")
    AddTextComponentSubstringPlayerName("This is the private message :o")

    -- Set the notification icon, title and subtitle.
    local title = GetPlayerName(PlayerId())
    local subtitle = "Private Message"
    local iconType = 0
    local flash = false -- Flash doesn't seem to work no matter what.
    EndTextCommandThefeedPostMessagetext(txd, txd, flash, iconType, title, subtitle)

    -- Draw the notification
    local showInBrief = true
    local blink = false -- blink doesn't work when using icon notifications.
    EndTextCommandThefeedPostTicker(blink, showInBrief)
    
    -- Cleanup after yourself!
    UnregisterPedheadshot(handle)
end)

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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