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HUDClient
Artifact25963
Data sourced from jgscripts artifact-db

EndTextCommandThefeedPostAward

Docs
local retval = EndTextCommandThefeedPostAward(textureDict, textureName, rpBonus, colorOverlay, titleLabel)

Description

Shows an "award" notification above the minimap, lua example result:

![](https://i.imgur.com/e2DNaKX.png)

Old description:

Example:  
UI::_SET_NOTIFICATION_TEXT_ENTRY("HUNT");  
UI::_0xAA295B6F28BD587D("Hunting", "Hunting_Gold_128", 0, 109, "HUD_MED_UNLKED");

Parameters

NameTypeDescription
textureDictchar*The texture dictionary name for the icon on the left.
textureNamechar*The texture name for the icon on the left.
rpBonusintThe gained "RP" amount that will be displayed on the right side of the notification.
colorOverlayintHudcolor overlay that gets applied on top of the notification, conflicts with text/image visibility in most cases if set to something other than 0.
titleLabelchar*The label that will be displayed at the top of the notification (title).

Returns

int

Returns an integer value.

Examples

Official
Citizen.CreateThread(function()
    -- Get the ped headshot image.
    local handle = RegisterPedheadshot(PlayerPedId())
    while not IsPedheadshotReady(handle) or not IsPedheadshotValid(handle) do
        Citizen.Wait(0)
    end
    local txd = GetPedheadshotTxdString(handle)

    -- Add the notification text, the more text you add the smaller the font
    -- size will become (text is forced on 1 line only), so keep this short!
    BeginTextCommandThefeedPost("STRING")
    AddTextComponentSubstringPlayerName("You won the match!")

    -- Draw the notification
    EndTextCommandThefeedPostAward(txd, txd, 200, 0, "FM_GEN_UNLOCK")
    
    -- Cleanup after yourself!
    UnregisterPedheadshot(handle)
end)

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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