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GRAPHICSClient
Artifact25963
Data sourced from jgscripts artifact-db

DrawTexturedPoly

Docs
DrawTexturedPoly(x1, y1, z1, x2, y2, z2, x3, y3, z3, red, green, blue, alpha, textureDict, textureName, u1, v1, w1, u2, v2, w2, u3, v3, w3)

Description

Introduced in build 877

This native draws a textured polygon between three vectors in the game world. It's commonly utilized for rendering deadline trailing lights, with additional details available in the deadline.ytd file. UVW mapping details (u,v,w parameters) can be found on various internet resources. This native is specifically used for drawing textured polygons on the screen, where UV coordinates define the texture mapping and color/alpha parameters define the appearance of the polygon. This native should be called every frame for continuous rendering.

Parameters

NameTypeDescription
x1floatThe x-coordinate of the first vector.
y1floatThe y-coordinate of the first vector.
z1floatThe z-coordinate of the first vector.
x2floatThe x-coordinate of the second vector.
y2floatThe y-coordinate of the second vector.
z2floatThe z-coordinate of the second vector.
x3floatThe x-coordinate of the third vector.
y3floatThe y-coordinate of the third vector.
z3floatThe z-coordinate of the third vector.
redintThe red color component of the polygon (0 - 255).
greenintThe green color component of the polygon (0 - 255).
blueintThe blue color component of the polygon (0 - 255).
alphaintThe alpha value of the polygon (0 - 255).
textureDictchar*The name of the texture dictionary.
textureNamechar*The name of the texture.
u1floatThe u-coordinate of the first UV mapping.
v1floatThe v-coordinate of the first UV mapping.
w1floatThe w-coordinate of the first UV mapping.
u2floatThe u-coordinate of the second UV mapping.
v2floatThe v-coordinate of the second UV mapping.
w2floatThe w-coordinate of the second UV mapping.
u3floatThe u-coordinate of the third UV mapping.
v3floatThe v-coordinate of the third UV mapping.
w3floatThe w-coordinate of the third UV mapping.
📍Quick Snippet: Get Coordinates
x1y1z1x2

Add this command to your client script to retrieve precise locations in-game.

-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
    local ped = PlayerPedId()
    local coords = GetEntityCoords(ped)
    local heading = GetEntityHeading(ped)
    local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)

    print(output)
    TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)

Returns

void

This native does not return a value.

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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