DoesTextLabelExist
Docslocal retval = DoesTextLabelExist(gxt)Description
Checks if the passed gxt name exists in the game files.
Parameters
| Name | Type | Description |
|---|---|---|
gxt | char* | — |
Returns
BOOLReturns TRUE (1) or FALSE (0).
local retval = DoesTextLabelExist(gxt)Checks if the passed gxt name exists in the game files.
| Name | Type | Description |
|---|---|---|
gxt | char* | — |
BOOLReturns TRUE (1) or FALSE (0).
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