CreateSynchronizedScene
Docslocal retval = CreateSynchronizedScene(x, y, z, roll, pitch, yaw, p6)Description
p6 always 2 (but it doesnt seem to matter...)
roll and pitch 0
yaw to Ped.rotation
Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
roll | float | — |
pitch | float | — |
yaw | float | — |
p6 | int | — |
Quick Snippet: Get Coordinatesxyzyaw
xyzyawAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
intReturns an integer value.