CreateRandomPed
Docslocal retval = CreateRandomPed(posX, posY, posZ)Description
vb.net
Dim ped_handle As Integer
With Game.Player.Character
Dim pos As Vector3 = .Position + .ForwardVector * 3
ped_handle = Native.Function.Call(Of Integer)(Hash.CREATE_RANDOM_PED, pos.X, pos.Y, pos.Z)
End With
Creates a Ped at the specified location, returns the Ped Handle.
Ped will not act until SET_PED_AS_NO_LONGER_NEEDED is called.
Parameters
| Name | Type | Description |
|---|---|---|
posX | float | — |
posY | float | — |
posZ | float | — |
Quick Snippet: Get CoordinatesposXposYposZ
posXposYposZAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Quick Snippet: Get Ped Handle→ Ped
→ PedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
PedReturns a ped (pedestrian) handle.