SetPedHeadOverlay
DocsSetPedHeadOverlay(ped, overlayID, index, opacity)Description
OverlayID ranges from 0 to 12, index from 0 to _GET_NUM_OVERLAY_VALUES(overlayID)-1, and opacity from 0.0 to 1.0.
overlayID Part Index, to disable
0 Blemishes 0 - 23, 255
1 Facial Hair 0 - 28, 255
2 Eyebrows 0 - 33, 255
3 Ageing 0 - 14, 255
4 Makeup 0 - 74, 255
5 Blush 0 - 6, 255
6 Complexion 0 - 11, 255
7 Sun Damage 0 - 10, 255
8 Lipstick 0 - 9, 255
9 Moles/Freckles 0 - 17, 255
10 Chest Hair 0 - 16, 255
11 Body Blemishes 0 - 11, 255
12 Add Body Blemishes 0 - 1, 255
Note:
You may need to call <code>SetPedHeadBlendData</code> prior to calling this native in order for it to work.
This is the server-side RPC native equivalent of the client native [SET_PED_HEAD_OVERLAY](?\_0x48F44967FA05CC1E).
Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | The ped entity |
overlayID | int | The overlay id displayed up above. |
index | int | An integer representing the index (from 0 to `_GET_NUM_OVERLAY_VALUES(overlayID)-1`) |
opacity | float | A float ranging from 0.0 to 1.0 |
Quick Snippet: Get Ped Handleped
pedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
voidThis native does not return a value.