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Artifact25963
Data sourced from jgscripts artifact-db

ApplyForceToEntity

Docs
ApplyForceToEntity(entity, forceType, x, y, z, offX, offY, offZ, nComponent, bLocalForce, bLocalOffset, bScaleByMass, bPlayAudio, bScaleByTimeWarp)

Description

enum eApplyForceTypes {
APPLY_TYPE_FORCE = 0,
APPLY_TYPE_IMPULSE = 1,
APPLY_TYPE_EXTERNAL_FORCE = 2,
APPLY_TYPE_EXTERNAL_IMPULSE = 3,
APPLY_TYPE_TORQUE = 4,
APPLY_TYPE_ANGULAR_IMPULSE = 5
}

This is the server-side RPC native equivalent of the client native [APPLY_FORCE_TO_ENTITY](?\_0xC5F68BE9613E2D18).

Parameters

NameTypeDescription
entityEntityThe entity handle
forceTypeintThe force type
xfloatThe x component of the force to apply
yfloatThe y component of the force to apply
zfloatThe z component of the force to apply
offXfloatOffset from center of entity (X)
offYfloatOffset from center of entity (Y)
offZfloatOffset from center of entity (Z)
nComponentintComponent of the entity to apply the force too. Only matters for breakable or articulated (ragdoll) physics. 0 means the root or parent component
bLocalForceBOOLSpecifies whether the force vector passed in is in local or world coordinates. `true` means the force will get automatically transformed into world space before being applied
bLocalOffsetBOOLSpecifies whether the offset passed in is in local or world coordinates
bScaleByMassBOOLSpecifies whether to scale the force by mass
bPlayAudioBOOLSpecifies whether to play audio events related to the force being applied. The audio will depend on the entity type. Currently vehicles are the only entity types supported, and will play a suspension squeal depending on the magnitude of the force
bScaleByTimeWarpBOOLSpecifies whether to scale the force by time warp. Default is `true`
📍Quick Snippet: Get Coordinates
xyz

Add this command to your client script to retrieve precise locations in-game.

-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
    local ped = PlayerPedId()
    local coords = GetEntityCoords(ped)
    local heading = GetEntityHeading(ped)
    local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)

    print(output)
    TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)
🎯Quick Snippet: Get Entity
entity

Use this to obtain an entity handle from the player's aim or crosshair.

-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())

if hit and entity ~= 0 then
    print("Entity: " .. entity)
    print("Model: " .. GetEntityModel(entity))
    print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
end

Returns

void

This native does not return a value.

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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