CalculateTravelDistanceBetweenPoints
Docslocal retval = CalculateTravelDistanceBetweenPoints(x1, y1, z1, x2, y2, z2)Description
Calculates the travel distance between a set of points.
Doesn't seem to correlate with distance on gps sometimes.
This function returns the value 100000.0 over long distances, seems to be a failure mode result, potentially occurring when not all path nodes are loaded into pathfind.
Parameters
| Name | Type | Description |
|---|---|---|
x1 | float | — |
y1 | float | — |
z1 | float | — |
x2 | float | — |
y2 | float | — |
z2 | float | — |
Quick Snippet: Get Coordinatesx1y1z1x2
x1y1z1x2Add this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Returns
floatReturns a floating-point number.