BringVehicleToHalt
DocsBringVehicleToHalt(vehicle, distance, duration, bControlVerticalVelocity)Description
This native makes the vehicle stop immediately, as it happens when we enter a multiplayer garage.
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | The vehicle to stop. |
distance | float | The distance from the initial coords at which the vehicle should come to rest. |
duration | int | The length of time in seconds to hold the car at rest after stopping. |
bControlVerticalVelocity | BOOL | `false` by default which allows gravity to act normally in the z direction. Enable this option to halt the vehicle's vertical velocity as well. |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.