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ENTITYClient
Artifact25963
Data sourced from jgscripts artifact-db

AttachEntityToEntity

Docs
AttachEntityToEntity(entity1, entity2, boneIndex, xPos, yPos, zPos, xRot, yRot, zRot, p9, useSoftPinning, collision, isPed, rotationOrder, syncRot)

Description

Attach an entity to the specified entity.

Parameters

NameTypeDescription
entity1EntityEntity to attach.
entity2EntityEntity to attach `entity1` with.
boneIndexintThis is different to boneID, use ['GET_PED_BONE_INDEX'](#\_0x3F428D08BE5AAE31) to get the index from the ID. use the index for attaching to specific bones. `entity1` will be attached to the center of `entity2` if bone index given doesn't correspond to bone indexes for that entity type.
xPosfloatX-axis offset from the center of `entity2`.
yPosfloatY-axis offset from the center of `entity2`.
zPosfloatZ-axis offset from the center of `entity2`.
xRotfloatX-axis rotation.
yRotfloatY-axis rotation.
zRotfloatZ-axis rotation.
p9BOOLUnknown. Does not seem to have any effect.
useSoftPinningBOOLIf set to false attached entity will not detach when fixed.
collisionBOOLControls collision between the two entities (FALSE disables collision).
isPedBOOLPitch doesnt work when false and roll will only work on negative numbers (only peds)
rotationOrderintThe order in which the rotation is applied. See [`GET_ENTITY_ROTATION`](#\_0xAFBD61CC738D9EB9)
syncRotBOOLIf false it ignores entity rotation.
📍Quick Snippet: Get Coordinates
xPosyPoszPosxRot

Add this command to your client script to retrieve precise locations in-game.

-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
    local ped = PlayerPedId()
    local coords = GetEntityCoords(ped)
    local heading = GetEntityHeading(ped)
    local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)

    print(output)
    TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)
🎯Quick Snippet: Get Entity
entity1entity2

Use this to obtain an entity handle from the player's aim or crosshair.

-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())

if hit and entity ~= 0 then
    print("Entity: " .. entity)
    print("Model: " .. GetEntityModel(entity))
    print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
end

Returns

void

This native does not return a value.

Framework Usage

2 examples
Attach Prop to Ped Bone
Clientlua
-- AttachProp uses AttachEntityToEntity internally
local prop = QBCore.Functions.AttachProp(
    ped,            -- target ped
    "prop_tool_hammer", -- model
    57005,          -- SKEL_R_Hand bone
    0.13, 0.04, -0.01,  -- position offset
    -120.0, 0.0, 0.0,   -- rotation
    false           -- vertex flag (hard pinning)
)

The vertex parameter controls the last AttachEntityToEntity argument: false = type 2 (hard pinning), true = type 0 (vertex/soft). This affects how the prop follows bone movement.

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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