ApplyPedDamageDecal
DocsApplyPedDamageDecal(ped, damageZone, xOffset, yOffset, heading, scale, alpha, variation, fadeIn, decalName)Description
scar
blushing
cs_flush_anger
cs_flush_anger_face
bruise
bruise_large
herpes
ArmorBullet
basic_dirt_cloth
basic_dirt_skin
cs_trev1_dirt
Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
damageZone | int | Refer to `ePedDecorationZone` in [GET_PED_DECORATION_ZONE_FROM_HASHES](#\_0x9FD452BFBE7A7A8B) |
xOffset | float | — |
yOffset | float | — |
heading | float | — |
scale | float | — |
alpha | float | — |
variation | int | — |
fadeIn | BOOL | — |
decalName | char* | — |
Quick Snippet: Get CoordinatesxOffsetyOffsetheading
xOffsetyOffsetheadingAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Quick Snippet: Get Ped Handleped
pedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
voidThis native does not return a value.