ApplyPedBloodSpecific
DocsApplyPedBloodSpecific(ped, component, u, v, rotation, scale, forcedFrame, preAge, bloodName)Description
Introduced in build 323
Applies blood damage to a ped with specific parameters for zone, UV offsets, rotation, scale, and initial aging.
Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | The Ped to which blood damage is applied. |
component | int | Specific component or body part. |
u | float | UV texture coordinates for placing the decal in the specified zone. |
v | float | UV texture coordinates for placing the decal in the specified zone. |
rotation | float | Angle in degrees for the rotation of the blood decal. |
scale | float | Scale factor for the damage, ranging from 0.0 to 1.0. |
forcedFrame | int | Allows a specific frame of damage to be chosen (-1 for random selection). |
preAge | float | Number of seconds to pre-age the damage for an "old wound" effect (0.0 for fresh wound). |
bloodName | char* | Name of the blood type, matching an entry in peddamage.xml. |
Quick Snippet: Get Ped Handleped
pedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
voidThis native does not return a value.