AnimatedShakeCam
DocsAnimatedShakeCam(cam, p1, p2, p3, amplitude)Description
Example from michael2 script.
CAM::ANIMATED_SHAKE_CAM(l_5069, "shake_cam_all@", "light", "", 1f);Parameters
| Name | Type | Description |
|---|---|---|
cam | Cam | — |
p1 | char* | — |
p2 | char* | — |
p3 | char* | — |
amplitude | float | — |
Quick Snippet: Scripted Cameracam
camUse this to create and control a scripted camera for this native.
-- Create a scripted camera at the player's position
local coords = GetEntityCoords(PlayerPedId())
local cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(cam, coords.x, coords.y, coords.z + 2.0)
SetCamRot(cam, -15.0, 0.0, GetEntityHeading(PlayerPedId()))
SetCamFov(cam, 70.0)
SetCamActive(cam, true)
RenderScriptCams(true, true, 500, true, true)
-- Restore gameplay camera:
-- RenderScriptCams(false, true, 500, true, true)
-- DestroyCam(cam, true)Returns
voidThis native does not return a value.