AddExplosionWithUserVfx
DocsAddExplosionWithUserVfx(x, y, z, explosionType, explosionFx, damageScale, isAudible, isInvisible, cameraShake)Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
explosionType | int | See [`ADD_EXPLOSION`](#\_0xE3AD2BDBAEE269AC). |
explosionFx | Hash | — |
damageScale | float | — |
isAudible | BOOL | If explosion makes a sound. |
isInvisible | BOOL | If the explosion is invisible or not. |
cameraShake | float | — |
Quick Snippet: Get Coordinatesxyz
xyzAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Returns
voidThis native does not return a value.