AddCamSplineNodeUsingCamera
DocsAddCamSplineNodeUsingCamera(cam, cam2, length, p3)Description
Takes a camera and uses the information from it as a camera spline node.
Parameters
| Name | Type | Description |
|---|---|---|
cam | Cam | Camera to add cam2 as a node to |
cam2 | Cam | Camera used for reference |
length | int | Duration used for transition, has no effect for the first node. |
p3 | int | — |
Quick Snippet: Scripted Cameracamcam2
camcam2Use this to create and control a scripted camera for this native.
-- Create a scripted camera at the player's position
local coords = GetEntityCoords(PlayerPedId())
local cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(cam, coords.x, coords.y, coords.z + 2.0)
SetCamRot(cam, -15.0, 0.0, GetEntityHeading(PlayerPedId()))
SetCamFov(cam, 70.0)
SetCamActive(cam, true)
RenderScriptCams(true, true, 500, true, true)
-- Restore gameplay camera:
-- RenderScriptCams(false, true, 500, true, true)
-- DestroyCam(cam, true)Returns
voidThis native does not return a value.
Examples
Official
AddCamSplineNodeUsingCamera(cam, CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", 975.9832f, 191.3923f, 86.82342f, -2.795285f, -0f, 154.0656f, 45f, true, 2), 5000, 3);