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HUDClient
Artifact25963
Data sourced from jgscripts artifact-db

ActivateFrontendMenu

Docs
ActivateFrontendMenu(menuhash, togglePause, component)

Description

Does stuff like this:
gyazo.com/7fcb78ea3520e3dbc5b2c0c0f3712617
Example:
int GetHash = GET_HASH_KEY("fe_menu_version_corona_lobby");
ACTIVATE_FRONTEND_MENU(GetHash, 0, -1);
BOOL p1 is a toggle to define the game in pause.
int p2 is unknown but -1 always works, not sure why though.
\[30/03/2017] ins1de :
the int p2 is actually a component variable. When the pause menu is visible, it opens the tab related to it.
Example : Function.Call(Hash.ACTIVATE_FRONTEND_MENU,-1171018317, 0, 42);
Result : Opens the "Online" tab without pausing the menu, with -1 it opens the map.

Below is a list of all known Frontend Menu Hashes.

FE_MENU_VERSION_SP_PAUSE
FE_MENU_VERSION_MP_PAUSE
FE_MENU_VERSION_CREATOR_PAUSE
FE_MENU_VERSION_CUTSCENE_PAUSE
FE_MENU_VERSION_SAVEGAME
FE_MENU_VERSION_PRE_LOBBY
FE_MENU_VERSION_LOBBY
FE_MENU_VERSION_MP_CHARACTER_SELECT
FE_MENU_VERSION_MP_CHARACTER_CREATION
FE_MENU_VERSION_EMPTY
FE_MENU_VERSION_EMPTY_NO_BACKGROUND
FE_MENU_VERSION_TEXT_SELECTION
FE_MENU_VERSION_CORONA
FE_MENU_VERSION_CORONA_LOBBY
FE_MENU_VERSION_CORONA_JOINED_PLAYERS
FE_MENU_VERSION_CORONA_INVITE_PLAYERS
FE_MENU_VERSION_CORONA_INVITE_FRIENDS
FE_MENU_VERSION_CORONA_INVITE_CREWS
FE_MENU_VERSION_CORONA_INVITE_MATCHED_PLAYERS
FE_MENU_VERSION_CORONA_INVITE_LAST_JOB_PLAYERS
FE_MENU_VERSION_CORONA_RACE
FE_MENU_VERSION_CORONA_BETTING
FE_MENU_VERSION_JOINING_SCREEN
FE_MENU_VERSION_LANDING_MENU

  • FE_MENU_VERSION_LANDING_KEYMAPPING_MENU

Parameters

NameTypeDescription
menuhashHash—
togglePauseBOOL—
componentint—

Returns

void

This native does not return a value.

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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