ActivateFrontendMenu
DocsActivateFrontendMenu(menuhash, togglePause, component)Description
Does stuff like this:
gyazo.com/7fcb78ea3520e3dbc5b2c0c0f3712617
Example:
int GetHash = GET_HASH_KEY("fe_menu_version_corona_lobby");
ACTIVATE_FRONTEND_MENU(GetHash, 0, -1);
BOOL p1 is a toggle to define the game in pause.
int p2 is unknown but -1 always works, not sure why though.
\[30/03/2017] ins1de :
the int p2 is actually a component variable. When the pause menu is visible, it opens the tab related to it.
Example : Function.Call(Hash.ACTIVATE_FRONTEND_MENU,-1171018317, 0, 42);
Result : Opens the "Online" tab without pausing the menu, with -1 it opens the map.
Below is a list of all known Frontend Menu Hashes.
FE_MENU_VERSION_SP_PAUSE
FE_MENU_VERSION_MP_PAUSE
FE_MENU_VERSION_CREATOR_PAUSE
FE_MENU_VERSION_CUTSCENE_PAUSE
FE_MENU_VERSION_SAVEGAME
FE_MENU_VERSION_PRE_LOBBY
FE_MENU_VERSION_LOBBY
FE_MENU_VERSION_MP_CHARACTER_SELECT
FE_MENU_VERSION_MP_CHARACTER_CREATION
FE_MENU_VERSION_EMPTY
FE_MENU_VERSION_EMPTY_NO_BACKGROUND
FE_MENU_VERSION_TEXT_SELECTION
FE_MENU_VERSION_CORONA
FE_MENU_VERSION_CORONA_LOBBY
FE_MENU_VERSION_CORONA_JOINED_PLAYERS
FE_MENU_VERSION_CORONA_INVITE_PLAYERS
FE_MENU_VERSION_CORONA_INVITE_FRIENDS
FE_MENU_VERSION_CORONA_INVITE_CREWS
FE_MENU_VERSION_CORONA_INVITE_MATCHED_PLAYERS
FE_MENU_VERSION_CORONA_INVITE_LAST_JOB_PLAYERS
FE_MENU_VERSION_CORONA_RACE
FE_MENU_VERSION_CORONA_BETTING
FE_MENU_VERSION_JOINING_SCREEN
FE_MENU_VERSION_LANDING_MENU
- FE_MENU_VERSION_LANDING_KEYMAPPING_MENU
Parameters
| Name | Type | Description |
|---|---|---|
menuhash | Hash | — |
togglePause | BOOL | — |
component | int | — |
Returns
voidThis native does not return a value.